Are you a Nintendo fan in the Philadelphia area looking to connect with like-minded people online and in-person? Good news! A friend and I just launched a group to serve this need. It’s called Philly Switch 3DS Meetup. It’s a group for owners of the Nintendo Switch and/or Nintendo 3DS to connect and meetup on a regular basis to play games together. And the awesome logo above was designed by my fiancée, Stephanie.
The Legend of Zelda: Art & Artifacts, which is being released on February 21, contains over four-hundred pages of fully-realized illustrations from the entire thirty-year history of The Legend of Zelda, including artwork from the upcoming Nintendo Switch and Wii U release, The Legend of Zelda: Breath of the Wild. This beautiful book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much more.
Yesterday, Nintendo issued the press release below following the January 12 press conference about its new console: Nintendo Switch. Also included below are videos about this exciting new system and the video games slated for release in the coming months.
Today, Nintendo celebrates a huge milestone. For the first time ever, its most iconic video game character, Mario, makes his debut on a device not produced by Nintendo. Super Mario Run, a fully-featured platformer starring everyone’s favorite plummer, is now available in Apple’s App Store for iPhone and iPad.
Last week Nintendo announced its next console: Nintendo Switch. This device will serve as both a home console and a mobile device, so people can game on-the-go with ease. If you haven’t watched the video preview below, do so. This device, which is being released in March, looks amazing. In related news, Nintendo announced today that they will give a presentation on January 12 to provide more details about the new system, including pricing and the games available at launch.
Today, I started and finished one of the shortest – and best – video games I’ve ever played: Gone Home. This game, developed by The Fullbright Company, is unlike most video games in that you won’t be leveling up, wielding a gun or jumping from platform to platform. Instead, you’ll find yourself wandering through a dimly lit house unraveling an emotionally stirring story about a young girl’s family. Set in 1995, the house is filled with VHS tapes, fanzines and records, as well as other vestiges of this time period.
In addition to the items strewn throughout the house, the story is told through answering machine messages, handwritten notes, photos, postcards, and countless other items you’d expect to find in a dwelling such as this. The bulk of the unpredictable story comes to life through the superb voice work of Sarah Grayson, who plays the role of Samantha Greenbriar. The smartly written script, along with Grayson’s excellent performance, make for a compelling narrative that keeps you on the edge of your seat wondering what’s next.
Also worth noting is the wonderful score composed by Chris Remo. While a good portion of Gone Home includes records and cassettes featuring licensed music, Remo’s haunting score perfectly sets the tone for the game and enhances the dialogue at exactly the right moments. It’s the best video game soundtrack I’ve heard since Petri Alanko’s score for Alan Wake. I wholeheartedly suggest you pick up a copy of Remo’s original score here.
While it can be completed in two hours, Gone Home is an unconventional game that immerses the player in an unpredictable and thoroughly entertaining story that’s worth playing again. Even better, the game now features a commentary mode where, while playing the game, you can learn more about the creative process and all the hard work that went into constructing this masterpiece.
Gone Home is one of the best games of the year for two reasons: it tells a great story and it does so in a way that goes against the grain. If you’re a fan of video games, or great stories, I highly recommend you buy this game. It’s an unforgettable experience that shows how video games, when done right, can be unparalleled works of art.