RetroMania Wrestling, the official sequel to WrestleFest, is now available! Just this week it was released on Nintendo Switch, and I’ve been playing it on my PC via Steam. If you’re a fan of pick-up-and-play arcade wrestling video games, then this is the one for you!Read more…
We are one week away from WrestleMania, and everyone is cooped up in their houses; so, now is a great time to revisit some epic professional wrestling video games. Not sure which ones to fire up? Wrestling With Pixels, a new 242-page book all about the history of pro wrestling video games, is your guide.
Today, I started and finished one of the shortest – and best – video games I’ve ever played: Gone Home. This game, developed by The Fullbright Company, is unlike most video games in that you won’t be leveling up, wielding a gun or jumping from platform to platform. Instead, you’ll find yourself wandering through a dimly lit house unraveling an emotionally stirring story about a young girl’s family. Set in 1995, the house is filled with VHS tapes, fanzines and records, as well as other vestiges of this time period.
In addition to the items strewn throughout the house, the story is told through answering machine messages, handwritten notes, photos, postcards, and countless other items you’d expect to find in a dwelling such as this. The bulk of the unpredictable story comes to life through the superb voice work of Sarah Grayson, who plays the role of Samantha Greenbriar. The smartly written script, along with Grayson’s excellent performance, make for a compelling narrative that keeps you on the edge of your seat wondering what’s next.
Also worth noting is the wonderful score composed by Chris Remo. While a good portion of Gone Home includes records and cassettes featuring licensed music, Remo’s haunting score perfectly sets the tone for the game and enhances the dialogue at exactly the right moments. It’s the best video game soundtrack I’ve heard since Petri Alanko’s score for Alan Wake. I wholeheartedly suggest you pick up a copy of Remo’s original score here.
While it can be completed in two hours, Gone Home is an unconventional game that immerses the player in an unpredictable and thoroughly entertaining story that’s worth playing again. Even better, the game now features a commentary mode where, while playing the game, you can learn more about the creative process and all the hard work that went into constructing this masterpiece.
Gone Home is one of the best games of the year for two reasons: it tells a great story and it does so in a way that goes against the grain. If you’re a fan of video games, or great stories, I highly recommend you buy this game. It’s an unforgettable experience that shows how video games, when done right, can be unparalleled works of art.