I Played Mexican Ninja on Xbox, and It’s Wonderfully Ridiculous

Every once in a while, a game surfaces on the Xbox Store with a title so absurd that your finger hits the store listing almost purely out of curiosity.

Enter Mexican Ninja.

Developed by Madbricks and published by Amber, this Xbox indie title makes zero effort to be subtle or self-serious. It’s an over-the-top, 2.5D roguelike beat ’em up where you slice through a futuristic syndicate dubbed the “Narkuzas” across the neon-drenched streets of Nuevo Tokyo.

If that pitch sounds like a Saturday morning cartoon brainstorm fueled by espresso and grindhouse cinema, that’s because it basically is.

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Suda51’s Romeo is a Dead Man: A Complete Gameplay and Performance Review

If you’ve ever played a Grasshopper Manufacture game, you know the drill: expect the unexpected, prepare for a lot of blood, and don’t try too hard to make sense of the plot. Romeo is a Dead Man, the latest brainchild of the legendary Goichi “Suda51” Suda, is finally here on Xbox Series X|S, and it is exactly the kind of beautiful, “bonkers” chaos fans have been waiting for.

After spending a dozen hours slicing through space-time fugitives, here is my deep dive into why this might be the most “Suda” game since No More Heroes.

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