One of the most impressive hallmarks of an artist with no equal is a style they cultivate over time. For example, famous painters or singers whose work you can tell immediately without seeing the authorship note. Some of this style is pre-given, as a singer might be able to use their voice in a given way. Still, the vocal cords are tangible and physical, and will produce a particular kind of sound most naturally.
As I sat down to play Leila, I couldn’t help but reflect on the phrase, “Normally I’d dig a hole in me and then fall into it, but this time I decided that instead of falling in, I would willingly go in. Here I am, drifting on the shores of my life.” This sentiment captures not just the essence of the game but the very spirit of exploration that Leila invites Xbox players to embark upon.
It’s January 2, so it’s time for another Bloganuary post! Today’s prompt is: “Do you play in your daily life? What says ‘playtime’ to you?” This made me laugh out loud when I read it. Why? Let me explain.
The Art of Tom Clancy’s The Division is an excellent art book that every fan of the game should own, and even those who have not played the game but appreciate concept art and game development would find value in owning this book. The book is a comprehensive guide to the game’s visual design, as it contains a vast collection of concept art, sketches, and stills that beautifully capture the game’s stunningly detailed world.
I recently interviewed former Murder, She Wrote head writer Thomas B. Sawyer. If you haven’t watched that interview, go check it out. Among the many topics we discussed, we talked about his new book, The Art of the Real Tom Sawyer. Below is my video review of this book, so you can see what’s inside. Enjoy!
Amazingly, there has never been a book quite like The Art of Horror – a celebration of frightful images, compiled and presented by some of the genre’s most respected names. While acknowledging the beginnings of horror-related art in legends and folk tales, the focus of the book is on how the genre has presented itself to the world since the creations of Bram Stoker and Mary Shelley first became part of the public consciousness in the 19th century. It’s all here: from early engravings – via dust jackets, book illustrations, pulp magazines, movie posters, comic books, and paintings – to today’s artists working entirely in the digital realm. Watch my video review below of this impressive book.
Today’s Book Daily Deal is The Art of Horror by Stephen Jones, for 22% less than the regular price. Buy this book on Amazon, and read on for more information.
Today, I started and finished one of the shortest – and best – video games I’ve ever played: Gone Home. This game, developed by The Fullbright Company, is unlike most video games in that you won’t be leveling up, wielding a gun or jumping from platform to platform. Instead, you’ll find yourself wandering through a dimly lit house unraveling an emotionally stirring story about a young girl’s family. Set in 1995, the house is filled with VHS tapes, fanzines and records, as well as other vestiges of this time period.
In addition to the items strewn throughout the house, the story is told through answering machine messages, handwritten notes, photos, postcards, and countless other items you’d expect to find in a dwelling such as this. The bulk of the unpredictable story comes to life through the superb voice work of Sarah Grayson, who plays the role of Samantha Greenbriar. The smartly written script, along with Grayson’s excellent performance, make for a compelling narrative that keeps you on the edge of your seat wondering what’s next.
Also worth noting is the wonderful score composed by Chris Remo. While a good portion of Gone Home includes records and cassettes featuring licensed music, Remo’s haunting score perfectly sets the tone for the game and enhances the dialogue at exactly the right moments. It’s the best video game soundtrack I’ve heard since Petri Alanko’s score for Alan Wake. I wholeheartedly suggest you pick up a copy of Remo’s original score here.
While it can be completed in two hours, Gone Home is an unconventional game that immerses the player in an unpredictable and thoroughly entertaining story that’s worth playing again. Even better, the game now features a commentary mode where, while playing the game, you can learn more about the creative process and all the hard work that went into constructing this masterpiece.
Gone Home is one of the best games of the year for two reasons: it tells a great story and it does so in a way that goes against the grain. If you’re a fan of video games, or great stories, I highly recommend you buy this game. It’s an unforgettable experience that shows how video games, when done right, can be unparalleled works of art.